Professional browser-based video editing tool. Upload videos in multiple formats, trim unwanted sections, split into clips, adjust playback speed, modify volume levels, and export edited videos instantly. Features frame-precise editing, real-time preview, timeline scrubbing, and no file size limits.
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// Reliable Video Trimmer Export System class VideoTrimmerExporter { async reliableExport(video, startTime, endTime, options) { const exportMethods = [ { name: 'WebM Stream Export', handler: () => this.webmStreamExport() }, { name: 'MediaRecorder Trim', handler: () => this.mediaRecorderTrim() }, { name: 'Canvas Frame Export', handler: () => this.canvasFrameExport() }, { name: 'Basic Fallback', handler: () => this.basicFallback() } ]; for (const method of exportMethods) { try { console.log(`🧪 Trying: ${method.name}`); const result = await method.handler(); if (result && result.size > 0) { console.log(`✅ Success with ${method.name}`); return result; } } catch (error) { console.log(`❌ ${method.name} failed: ${error.message}`); continue; } } throw new Error('All export methods failed'); } async webmStreamExport() { // Setup canvas with video dimensions this.setupCanvas(); // Create reliable video stream const stream = this.canvas.captureStream(20); // 20fps for stability // Configure MediaRecorder with safe settings const recorder = new MediaRecorder(stream, { mimeType: 'video/webm', videoBitsPerSecond: 1500000 // 1.5 Mbps }); const chunks = []; recorder.ondataavailable = e => { if (e.data.size > 0) chunks.push(e.data); }; return new Promise((resolve, reject) => { recorder.onstop = () => { const blob = new Blob(chunks, { type: 'video/webm' }); resolve(blob); }; recorder.onstart = () => { this.renderTrimmedFrames().then(() => { setTimeout(() => recorder.stop(), 500); }); }; recorder.start(1000); // 1-second chunks for reliability }); } async renderTrimmedFrames() { const duration = this.endTime - this.startTime; const fps = 20; const totalFrames = Math.ceil(duration * fps); for (let i = 0; i < totalFrames; i++) { const currentTime = this.startTime + (i / fps); if (currentTime >= this.endTime) break; await this.seekToTime(currentTime); this.renderFrame(); // Progress callback if (this.onProgress) { this.onProgress((i / totalFrames) * 100); } // Small delay for frame processing await new Promise(resolve => setTimeout(resolve, 50)); } } }
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