Professional browser-based video editing tool. Upload videos in multiple formats, trim unwanted sections, split into clips, adjust playback speed, modify volume levels, and export edited videos instantly. Features frame-precise editing, real-time preview, timeline scrubbing, and no file size limits.
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// Reliable Video Trimmer Export System
class VideoTrimmerExporter {
async reliableExport(video, startTime, endTime, options) {
const exportMethods = [
{ name: 'WebM Stream Export', handler: () => this.webmStreamExport() },
{ name: 'MediaRecorder Trim', handler: () => this.mediaRecorderTrim() },
{ name: 'Canvas Frame Export', handler: () => this.canvasFrameExport() },
{ name: 'Basic Fallback', handler: () => this.basicFallback() }
];
for (const method of exportMethods) {
try {
console.log(`🧪 Trying: ${method.name}`);
const result = await method.handler();
if (result && result.size > 0) {
console.log(`✅ Success with ${method.name}`);
return result;
}
} catch (error) {
console.log(`❌ ${method.name} failed: ${error.message}`);
continue;
}
}
throw new Error('All export methods failed');
}
async webmStreamExport() {
// Setup canvas with video dimensions
this.setupCanvas();
// Create reliable video stream
const stream = this.canvas.captureStream(20); // 20fps for stability
// Configure MediaRecorder with safe settings
const recorder = new MediaRecorder(stream, {
mimeType: 'video/webm',
videoBitsPerSecond: 1500000 // 1.5 Mbps
});
const chunks = [];
recorder.ondataavailable = e => {
if (e.data.size > 0) chunks.push(e.data);
};
return new Promise((resolve, reject) => {
recorder.onstop = () => {
const blob = new Blob(chunks, { type: 'video/webm' });
resolve(blob);
};
recorder.onstart = () => {
this.renderTrimmedFrames().then(() => {
setTimeout(() => recorder.stop(), 500);
});
};
recorder.start(1000); // 1-second chunks for reliability
});
}
async renderTrimmedFrames() {
const duration = this.endTime - this.startTime;
const fps = 20;
const totalFrames = Math.ceil(duration * fps);
for (let i = 0; i < totalFrames; i++) {
const currentTime = this.startTime + (i / fps);
if (currentTime >= this.endTime) break;
await this.seekToTime(currentTime);
this.renderFrame();
// Progress callback
if (this.onProgress) {
this.onProgress((i / totalFrames) * 100);
}
// Small delay for frame processing
await new Promise(resolve => setTimeout(resolve, 50));
}
}
}
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